Warhammer 40K Apocalypse Game
Bring as many points from a single faction* as you can carry to HobbyTown Lincoln’s free July 4th Apocalypse game!
We will be playing using the 10th Edition ruleset. Deployment starts at 10:30am sharp, so be here early to get a drop zone assigned!
Special Rules:
- Missions and Scoring
- The only way to score in this massive battle is through the Primary Mission Take and Hold, with the caveat that Objective Markers will only exist in No-Man’s Land.
- There will only be four (4) total turns, so score normally on Turns 2 and 3, Turn 4 the team that goes second scores at the end of their shared turn.
- No Secondary Missions
- The only way to score in this massive battle is through the Primary Mission Take and Hold, with the caveat that Objective Markers will only exist in No-Man’s Land.
- Deployment and Reserves
- Players will be assigned a Drop Zone. Whatever you can fit, you can deploy. Everything else goes into reserves, which can only enter via the back edge of your Drop Zone starting on Turn 2 (Deep Strike works normally).
- Teams
- Each opposing half of the battlefield will form a team. You do not have access to any resources of a teammate, as alliances are shaky when a world is ending, but you treat them as Friendly Models for Movement and Shooting purposes etc. (e.g. no stratagems outside your army, no sharing Command Points, can move through allies as if they were your own units, no shooting into combats involving a teammate’s unit)
- Timed, Shared Turns
- Each team will share a turn cycle with the following time limits:
-
- 30 minutes for Command Phase, Movement, and Shooting (45 minutes on Round 1)
- 20 minutes for Charging and Fights First (10 minutes on Round 1)
- after all Fights First resolve (Charging units etc.), can go straight to alternating fights in Fight Back
- 10 minutes for Fight Back (defending players and ongoing combats) (5 minutes on Round 1)
-
- Once the time in each part of the cycle is up, all dice are set down EXCEPT to finish saving throws. If a unit has not finished its activation, the apocalyptic nature of the battle has snatched away its opportunity this time.
- Each team will share a turn cycle with the following time limits:
*Your faction may include allied units that “fit” the general lore of Warhammer 40k. Could Genestealer Cults have co-opted some Imperial Knights or, God-Emperor forbid, a Titan? Makes sense, bring it! Would Orks and Eldar fight in intermixed ranks? On the same table side, sure, but under the same commander? Probably not. If you have an idea for allies and are not sure it it fits, please email Joel at hobbytownjoel@gmail.com !
Hourly Schedule
Apocalypse Now
- 10:00am - 10:30am
- Sign-in and Drop Zone Assignment
- 10:30am - 10:50am
- Deployment
- 10:50am - 11am
- Scout Moves
- 11am - 11:30am
- Team 1 Command/Move/Shoot
- 11:30am - 11:50am
- Team 1 Charge
- 11:50am - 12pm
- Team 2 Ongoing Combats
- (may begin alternating sooner)
- 12pm - 12:30pm
- Team 2 Command/Move/Shoot
- 12:30pm - 12:50pm
- Team 2 Charge
- 12:50pm - 1pm
- Team 1 Ongoing Combats
- (may begin alternating sooner)
- ~1pm - ~1:50pm
- Lunch Break
- recommend discussing team tactics over food
- 2pm - 2:30pm
- Team 1 Command/Move/Shoot
- Team 1 Scores
- 2:30pm - 2:50pm
- Team 1 Charge
- 2:50pm - 3pm
- Team 2 Ongoing Combats
- (may begin alternating sooner)
- 3pm - 3:30pm
- Team 2 Command/Move/Shoot
- Team 2 Scores
- 3:30pm - 3:50pm
- Team 2 Charge
- 3:50pm - 4pm
- Team 1 Ongoing Combats
- (may begin alternating sooner)
- 4pm - 4:30pm
- Team 1 Command/Move/Shoot
- Team 1 Scores
- 4:30pm - 4:50pm
- Team 1 Charge
- 4:50pm - 5pm
- Team 2 Ongoing Combats
- (may begin alternating sooner)
- 5pm - 5:30pm
- Team 2 Command/Move/Shoot
- Team 2 Scores
- 5:30pm - 5:50pm
- Team 2 Charge
- 5:50pm - 6pm
- Team 1 Ongoing Combats
- (may begin alternating sooner)
- 6pm - 6:30pm
- Team 1 Command/Move/Shoot
- Team 1 Scores
- 6:30pm - 6:50pm
- Team 1 Charge
- 6:50pm - 7pm
- Team 2 Ongoing Combats
- (may begin alternating sooner)
- 7pm - 7:30pm
- Team 2 Command/Move/Shoot
- 7:30pm - 7:50pm
- Team 2 Charge
- 7:50pm - 8pm
- Team 1 Ongoing Combats
- (may begin alternating sooner) Team 2 Scores at end