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X-ORIGINAL-URL:https://hobbytownlincoln.store/
X-WR-CALNAME:HobbyTown Lincoln
X-WR-CALDESC:Fun For All Ages!
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CLASS:PUBLIC
UID:MEC-bdaccd7781386e6e39630d62b39afc40@hobbytownlincoln.store
DTSTART:20260704T143000Z
DTEND:20260705T000000Z
DTSTAMP:20240627T180000Z
CREATED:20240627
LAST-MODIFIED:20260528
PRIORITY:5
TRANSP:OPAQUE
SUMMARY:Warhammer 40K Apocalypse Game
DESCRIPTION:Bring as many points from a single faction* as you can carry to HobbyTown Lincoln’s free July 4th Apocalypse game!\nWe will be playing using the 10th Edition ruleset. Deployment starts at 10:30am sharp, so be here early to get a drop zone assigned! Special Rules:\n\nMissions and Scoring\n\nThe only way to score in this massive battle is through the Primary Mission Take and Hold, with the caveat that Objective Markers will only exist in No-Man’s Land.\n\nThere will only be four (4) total turns, so score normally on Turns 2 and 3, Turn 4 the team that goes second scores at the end of their shared turn.\n\n\nNo Secondary Missions\n\n\nDeployment and Reserves\n\nPlayers will be assigned a Drop Zone.  Whatever you can fit, you can deploy.  Everything else goes into reserves, which can only enter via the back edge of your Drop Zone starting on Turn 2 (Deep Strike works normally).\n\n\nTeams\n\nEach opposing half of the battlefield will form a team.  You do not have access to any resources of a teammate, as alliances are shaky when a world is ending, but you treat them as Friendly Models for Movement and Shooting purposes etc. (e.g. no stratagems outside your army, no sharing Command Points, can move through allies as if they were your own units, no shooting into combats involving a teammate’s unit)\n\n\nTimed, Shared Turns\n\nEach team will share a turn cycle with the following time limits:\n\n\n\n30 minutes for Command Phase, Movement, and Shooting (45 minutes on Round 1)\n\n\n\n20 minutes for Charging and Fights First (10 minutes on Round 1)\n\nafter all  Fights First resolve (Charging units etc.), can go straight to alternating fights in Fight Back\n\n\n\n\n\n10 minutes for Fight Back (defending players and ongoing combats) (5 minutes on Round 1)\n\n\n\n\nOnce the time in each part of the cycle is up, all dice are set down EXCEPT to finish saving throws.  If a unit has not finished its activation, the apocalyptic nature of the battle has snatched away its opportunity this time.\n\n\n\n*Your faction may include allied units that “fit” the general lore of Warhammer 40k.  Could Genestealer Cults have co-opted some Imperial Knights or, God-Emperor forbid, a Titan?  Makes sense, bring it!  Would Orks and Eldar fight in intermixed ranks?  On the same table side, sure, but under the same commander? Probably not.  If you have an idea for allies and are not sure it it fits, please email Joel at hobbytownjoel@gmail.com ( mailto:hobbytownjoel@gmail.com ) !\nPre-Register Now!
URL:https://hobbytownlincoln.store/events/warhammer-40k-apocalypse-game/
CATEGORIES:Warhammer 40k
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